This is post 1 of a series on software QA and Test, seen
from the process perspective. Links to parts 2 and 3 will be added here as I
finish writing and posting those parts. I use the term “Test” with a capital T
to mean the test and QA org, the person or people responsible for measuring and
communicating quality.
Software is about telling computers what to do with
information. The scope of these posts is about the pure information part of
that, so I’m skipping over hardware-related issues, but methods described here
could be applied to hardware + software systems as well e.g. the mobile-device
business.
Early in the software development life cycle (SDLC) Test
needs to be involved, to listen and learn, but also to influence. Important
questions for Test to address include: is the product testable? Can the team
arrive at a good-enough measure of quality soon enough to ship? Where are the
biggest risks? Where would the customer pain points likely be, and can these be
mitigated with design decisions that are made early in the SDLC?
One product of these meetings is the Test Plan. The Test
Plan needs to include either a link or links to a readable, maintainable,
high-level view of the product, probably graphical for efficiency, or include a
product description itself at a high level – but not both! The goal here is to
have enough information that a new team member can quickly figure out what’s
going on without being a burden, and there’s something that people can quickly
refer to, but to minimize duplication of information, be as agile as makes
sense for the product space, and not to spend too much time documenting or
making pretty diagrams.
The Test Plan would continue with a strategy for
characterizing the quality of the product with sufficient confidence that it
becomes OK to ship. There’s much more to this than just finding bugs. the Test Plan must address ALL aspects of the product that can affect quality in any way, including security issues, integration, installation, deployment, scale, stress, usability, discoverability, and so on. More on
this “characterizing quality” think with part 3 of this series to follow.
The Test Plan should contain scenarios to describe the
product from the perspective of the end-user, or the client business, or services
on which it depends, etc. It could contain test cases, too, but a more agile
approach is to have the test cases exist as self-documenting entities in the
source code. Modern build systems can generate simple docs from the code that
are accessible to decision makers on the team even if they don’t have (or
choose to build for themselves) access to the actual Test source code.
The Test Plan is generally the first important product from
Test for communicating around the software team what Test is up to, and
provides a framework for the characterization of the product quality I’ll
address in part 3. The rest of this post is about bugs…
Bugs are created as necessary to communicate quality issues
around the team. Here are some qualities of good bugs:
·
The title is succinct, descriptive, and includes
keywords (to be searchable)
·
The bug is atomic, so addresses just one fix in
one code change or change set
·
The bug is clear and has enough detail for the
intended audiences, primarily program managers and developers, but also other
people in Test and executives
·
The bug has screenshots if that helps at all
with making the bug understandable, e.g.
o
A screenshot of a GUI as seen by product
end-user
o
A screenshot of a section of an XML document,
formatted and colorized per the IDE used in the developer team, if the bug
relates to that XML
o
A screenshot of some specific code as seen in
the IDE
·
Links to related, dependent bugs, or bugs on
which this bug depends
·
Links to tests cases and/or test case failures
if those are maintained in the same database
·
Links to documents
That could potentially add up to a lot of work from Test,
and very big and detailed bugs. Watch out for too much detail, though; one of
the risks of creating these bugs is that it could be too specific, when the
problem that the bug reports is part of a larger problem. Addressing the bug as
a sub-problem when the bigger issue gets unrecognized risks losing track of the
issue, which could create rework and/or product quality risk.
Bugs are work items that have state, e.g.
·
New
·
Active
·
In progress
·
Fixed
·
Postponed
·
Duplicate
·
Won’t fix
·
Closed
As they “bounce” around the group to be handled by team
members asynchronously i.e. when the time is most efficient for them. But, they
also create a searchable record of product quality issues, a record of which
areas Test has been working on the product, and inform the decision of when to
ship product.
The product will ship with unfixed bugs! (If not, it hasn’t
been tested, and it probably shouldn’t ship at all.) This will be addressed in
the following posts.
There are two more posts to this series:
The Software Quality Process, part 2 of 3: Triaging bugs, and bug flow
http://metaautomation.blogspot.com/2013/05/the-software-quality-process-part-2-of.html
The Software Quality Process, part 3 of 3:
Quality Characterization, Bugs, and When to Shiphttp://metaautomation.blogspot.com/2013/05/the-software-quality-process-part-2-of.html
http://metaautomation.blogspot.com/2013/05/the-software-quality-process-part-3-of.html
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